Games and Literacy

July 29, 2009

From Library Journal:

“Games and literacy? That’s a stretch.” So said a school librarian last year when I broached the American Library Association’s (ALA) “Libraries, Literacy, and Gaming” initiative.

It’s a surprisingly common sentiment. Many consider games faddish, despite their proven longevity: board-game playing goes back to the dawn of time, miniatures wargaming starts with H.G. Wells’s Little Wars (1913), and console games have been around since the 1970s, the same time that role-playing games (RPGs) exploded. In the future, I expect, we won’t be asking ourselves “What were we thinking?” so much as “Why all the fuss about gaming in libraries?”

Games and literacy—which I’ll here define as the ability to read and write—go hand in hand.  more

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Funding for this grant was awarded by the Illinois State Library (ISL), a Division of the Office of the Secretary of State, using funds provided by the Institute of Museum and Library Services (IMLS), under the Federal Library Services and Technology Act (LSTA)

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